Monday, May 18, 2015

Maker Faire Reflection Post

1). Maker Faire was just as I had imagined, a unique, exciting event that i'd have lots of fun at. Our showcase was similar to what I had envisioned it to be- a table full of laptops ready to play Adrastus. The fact that people actually came and checked out the game was a major success. I don't think I would do anything different!

2). I didn't find any other showcases to be particularly inspiring, though I was fascinated with the tesla coil music booth.

3). One thing I distinctly noticed was that no one would be willing to pay for the game. 

4). I would definitely like to see more of the narrative incorporated into the story, from the brief glimpses of the game that I saw, I didn't see too much of that. Graphics too, the AI guards need to look like actual humans, not red humanoid monsters. Also, maybe tone down the difficulty and or incorporate guides/hints into the gameplay. Having tried the game a few times, its almost impossible to win. Also adjust the colosseum colors to something more realistic.

Documentation:

 
   

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